Skip to content
gameplay v1.0

Research & Tech

The tech tree, research queue, prerequisites, research time formulas, and all four tech branches.

How Research Works

Research advances your empire’s capabilities. You queue one technology at a time (Xantha race can queue two). Each tech node requires a minimum Research Lab level and, often, one or more prerequisite nodes. Once researched, a node’s bonus applies permanently for the rest of the round.

Research cannot be undone or transferred. Choose your path based on your government type and intended playstyle before spending Crystal.

Research Time Formula

Research time (ticks) = base_crystal_cost / (lab_level × research_speed_modifier)

Where research_speed_modifier includes:

  • Theocracy government: +20%
  • Xantha race: +10%
  • Advanced Methodology tech (Tier-2 economic branch): +15%
  • Research Lab level scaling (each lab level adds 12% speed)

A Theocracy with L8 Research Labs and Advanced Methodology researches 60% faster than the baseline.

The Four Tech Branches

Military Branch

Improves combat effectiveness, ship stats, and fleet capacity.

NodeTierEffectPrereq
Basic Weapons1+5% attack all ships
Advanced Targeting2+10% attack, -5% travel timeBasic Weapons
Capital Weapons3+20% Battleship/Cruiser attackAdvanced Targeting
Fleet Command3+25% fleet size capAdvanced Targeting
Annihilation Drive4+40% Battleship attackCapital Weapons

Economic Branch

Speeds up production and reduces costs.

NodeTierEffectPrereq
Basic Metallurgy1-8% construction cost
Industrial Logistics2+12% income all resourcesBasic Metallurgy
Advanced Methodology2+15% research speedBasic Metallurgy
Nano-fabrication3-20% ship build timeIndustrial Logistics
Economic Supremacy4+30% income, -10% market feeAdvanced Methodology + Industrial Logistics

Espionage Branch

Powers covert operations and spy effectiveness.

NodeTierEffectPrereq
Basic Infiltration1+10% spy success
Signal Intercept2See enemy research queueBasic Infiltration
Counter-Intel2+20% counter-spyBasic Infiltration
Shadow Network3+30% steal ship efficiencySignal Intercept
Ghost Protocol4Spy operations undetectableShadow Network + Counter-Intel

Defense Branch

Hardens planets and reduces incoming damage.

NodeTierEffectPrereq
Deflection Fields1+5% all planet defense
Orbital Hardening2+15% defense platform HPDeflection Fields
Shield Resonance2+25% Planetary Shield effectivenessDeflection Fields
Fortress Doctrine3+40% defense, -20% reinforcement travel timeOrbital Hardening + Shield Resonance
Omega Defense4Immune to EMP ship effectsFortress Doctrine

Cross-Branch Dependencies

Some Tier-4 nodes require nodes from two different branches, forcing strategic trade-offs. You cannot fully complete all four branches in a single round unless you have Xantha dual-queue and Theocracy government — and even then you will be very late.

Diminishing Returns

Stacking multiple attack bonuses from tech follows diminishing returns beyond 50% total bonus:

Effective bonus = stated_bonus × (1 - (current_total_bonus / 200))

This prevents any single tech path from becoming overwhelming. Economic tech does not apply diminishing returns.

Continue to Ships & Fleets for ship classes and fleet management.