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reference v1.0

Calculator Integrations

How to use the bcalc battle calculator, resource income calculator, and travel time calculator.

Available Calculators

Planetia provides three in-game calculators accessible from the Help menu:

CalculatorPurposeAccess
Battle Calculator (bcalc)Simulate combat before committing fleetsHelp → Calculators → Battle
Resource IncomeProject income at different mine levelsHelp → Calculators → Resources
Travel TimeCalculate fleet arrival ticksHelp → Calculators → Travel

Battle Calculator (bcalc)

The battle calculator simulates a full 3-round combat and shows projected ship losses for both sides.

How to Use bcalc

  1. Open Help → Calculators → Battle or navigate to the bcalc embed below
  2. Enter Attacker fleet: ship class counts, tech bonuses (% attack), and government bonus
  3. Enter Defender fleet: ship class counts, Planetary Shield level, Defense Platform DPS, and tech bonuses
  4. Click Run Simulation
  5. Read results: projected survivors on both sides, round-by-round damage breakdown, and outcome recommendation

Input Parameters

FieldDescription
Fighter count (attacker)Number of Fighters in attacking fleet
Corvette countNumber of Corvettes
Frigate countNumber of Frigates
Destroyer countNumber of Destroyers
Cruiser countNumber of Cruisers
Battleship countNumber of Battleships
Attack tech bonusTotal % attack from researched tech nodes
Government attack bonus0% (most govts), +0% (all current govts have no direct attack bonus)
EMP activeCheck if EMP ships in fleet (disables defender shield)
Defender fleetSame fields for defending side
Planetary Shield level0–5 (adds 5% damage reduction per level)
Defense Platform DPSPer-level DPS added each round

Reading bcalc Output

  • Attacker survivors: ships remaining after 3 rounds or defender elimination
  • Defender survivors: 0 means attacker wins; >0 means defender holds
  • Outcome: “Attacker wins”, “Defender holds”, or “Draw (3 rounds complete, both sides remain)”
  • Efficiency rating: attacker cost vs. defender cost of ships destroyed — above 1.0 means the attack is worth it economically

bcalc Embed

Note: bcalc is pending deployment at https://bcalc.planetia.org. The embed will appear here once available. Until then, use the standalone calculator at that URL or the manual formula in Combat & Mechanics.

bcalc embed URL: https://bcalc.planetia.org?embed=1&theme=dark
Parameters: ?attacker_race=terran&defender_gov=theocracy (optional presets)

Resource Income Calculator

Projects your empire’s income at any combination of mine levels.

How to Use

  1. Open Help → Calculators → Resources
  2. Enter the number of each mine type you have or plan to build at each level
  3. Enter your planet class modifiers (shown in planet intel reports)
  4. Select your race for the race income bonus
  5. Enter any applicable tech bonuses (Industrial Logistics, etc.)
  6. Click Calculate

Output shows: per-tick income by resource type, hours until storage cap at each income rate, and ROI ticks (ticks until a mine upgrade pays for itself in increased production).


Travel Time Calculator

Calculates exact fleet arrival tick for any distance.

How to Use

  1. Open Help → Calculators → Travel
  2. Enter distance in lightyears (visible on the Galaxy Map when hovering over a system)
  3. Select the slowest ship class in your fleet (fleet speed is limited by the slowest class)
  4. Enter fleet speed modifier (from Advanced Targeting tech: -5%)
  5. Click Calculate

Output shows: arrival tick at full speed and half speed, resource (Deuterium) cost at both speeds.

Quick Reference

At 1× round speed with no tech modifier:

Ship classSpeedLYs per tick
Fighter1010
Corvette99
Frigate77
Destroyer66
Cruiser55
Battleship33

At 2× round speed, all values double.