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Colony Ship

The Colony Ship is the heavy alternative to the Colonization Pod — a larger, more durable vessel that carries enough colonization infrastructure to establish a functioning starter economy the moment it lands. Where a Pod claims a planet, a Colony Ship claims a planet and gets it producing immediately.

Colony Ships are slow and unarmed, but their hull is substantial enough to survive a fight it should never have been in as long as an escort is present to absorb the incoming damage. Losing one on the way to a target sets back an expansion plan significantly more than losing a Pod does — build the escort fleet first.

Stats

StatValue
Attack0
Defense15
Speed2
Cargo500 (colonization payload, not tradeable)
Metal cost45
Crystal cost20
Deuterium cost5
SpecialSurvives combat if escort present. Seeds starter buildings instantly on colonization

Visual Aesthetic

A larger, reinforced cousin of the Colonization Pod — the same ring-module logic scaled up, with visible cargo-bay doors and a heavier drive section to move the extra mass. Terran Colony Ships are stacked ring modules with airlock hatches every forty degrees. Catari versions are grown as a single crystalline hull rather than assembled from modules. Xantha Colony Ships travel with a visible chitin shell over the payload core. Zikoan Colony Ships show the same patchwork-repair aesthetic as their combat vessels, scaled up.

UI Tooltip

Heavy colonization vessel. Seeds starter buildings instantly on arrival. Slow — always escort.