Skip to content
gameplay v1.0

Construction & Buildings

Build queue mechanics, construction times, upgrade paths, and every major building category explained.

The Build Queue

Each planet has one build queue slot (two with Commander or Admiral subscription). You queue one item at a time and it constructs over a number of ticks determined by the building level, your government type, and any applicable tech bonuses.

Construction time (ticks) = base_cost_metal / (production_rate × build_speed_modifier)

You can cancel a queued item before it starts for a full refund. Once construction begins, cancelling returns 50% of spent resources.

Building Categories

Resource Buildings

BuildingFunctionMax level
Metal MineProduces Metal per tick15
Crystal MineProduces Crystal per tick12
Deuterium MineProduces Deuterium per tick8
Solar PlantProduces Energy per tickpending balance pass
Metal SiloIncreases Metal storage cap10
Crystal SiloIncreases Crystal storage cap10
Deuterium VaultIncreases Deuterium storage cap8

Resource buildings are the foundation. Never neglect silo upgrades — overflow income is lost forever. Solar Plant max level and Energy storage rules are still being finalized — check in-game for the current cap.

Military Buildings

BuildingFunctionMax level
ShipyardTrains ships; higher level = faster build rate10
Defense PlatformAdds static defensive turrets to orbit8
Planetary ShieldReduces incoming damage by level × 5%5

A Level 5 Shipyard cuts build times by 40% compared to Level 1. Dictatorship government applies an additional 25% speed bonus on top.

Research Buildings

BuildingFunctionMax level
Research LabProvides research slots; higher = faster queue8
Advanced LabUnlocks Tier-3 and Tier-4 tech branches4

You need at least one Research Lab to queue any technology. Each additional lab level reduces research time by 12%.

Defense Structures

BuildingFunction
Sensor ArrayDetects incoming fleets 3 ticks early per level
JammerReduces enemy spy success rate by 15% per level
Ion CannonFires once per combat round at enemy ships

Defense structures do not count toward the build queue — they are instaled instantly but cost significant Deuterium.

Upgrade Paths

Buildings upgrade in place. Upgrading costs the difference between the current level cost and the next level cost. The upgrade path for Metal Mines illustrates the scaling:

LevelBase Metal costMetal income/tick
150050
31,800150
54,200250
89,000400
1012,500500
1524,000750

Upgrade incrementally — jumping from L1 to L8 costs the full L8 base price with no discount.

Multi-Planet Build Strategy

Once you have three or more planets, stagger your build queues so a planet finishes construction every tick. This keeps resource consumption smooth and prevents bottlenecks. Assign your richest (high metal-class) planet to ship production and your highest-Deuterium planet to tech support.

Continue to Research & Tech for the tech tree.